Tuesday 22 April 2014

I really have no idea what 40k is about anymore!! (not a rant, I need pointers!)



What with me playing Infinity a lot recently, and not really having played a game of 40k since the GT40K tourny back in 2011 at Maelstrom Games, I have seriously lost track of the game. There have been so many releases of codexs etc in the last 3 years not to mention a whole new edition, I think I am literally back at square one. Just like back in 1990 when I first walked into a GW and the hobby seemed so massive with loads of minis/books I have never seen before. I find it quite exciting in a way and I have decided to dig my neglected Raven Guard out over the bank holiday.

I will regularly play an all out Elysian force and an Ork force I will defo need some anti flyer (seriously have only played one game and I wasent to impressed with these rules - but that could be just not being used to it!). Just wondered if anyone wanted to have a look over this list - I do own all these models already so am ready to rock as it were. Plus whats going on with 7th, has it been confirmed for this year?? Comments welcome....

Raven Guard 1.5K Talon List

SM Captain
Artificer Armour
Thunderhammer
Jump Packs
155

Vanguard (7)
Jump Packs x7
Lightening Claws
Power Weapons x2
Melta bomb
219

Tactical Squad (10)
Lightening Claws x2
Melta
Missile Laucher
Flakk
Drop Pod
240

Tactical Squad (10)
Lightening Claws x2
Melta
Missile Laucher
Drop Pod
230

Sternguard (8)
Dual Claws
4x Combis
melta bomb
Drop Pod
296

Storm Talon
Typhoon Launcher
145

Storm Talon
Typhoon Launcher
145

Hunter
70

1500

9 comments :

  1. I assume this is a fluffy/semi-fun list? From a min/max perspective, you'd got a massive amount of points sunk into things which aren't generally useful (but very fluffy).

    For example, on pretty much every squad, you've got dual LC's. You are basically spending 60+ points to add 4 additional attacks across your army. This in an edition, where those points might never get to be used in the first place. (due to challenges, or precision hits).

    By adjusting the loadout of those claws, you should be able to max out your sternguard and vanguard. Both units which heavily benefit from maxed squad sizes (sternguard are best taken in either 5, or 10 so you can combat squad).

    If you need more points, drop the typhoon launchers from the stormtalons. Go with the skyhammers instead. Not a big drop if power or punch, but a lot of points saved.

    I'd also decide what you are doing with your drop pod tacticals. Giving them flakk missiles seems a waste. They are going to be too busy dealing with the units they dropped on to worry about flyers.

    Just some suggestions!

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    1. Thanks for your detailed response, the LC are for fluff, but I can build alternative sarges if need be.. all my lists are fluff/fun, but I try and play them as competitive as pos.. A good close hard game is what I like, not to bothered if I win or lose...

      The DP tactics is to play them aggressively, drop two in at the start of the game depending on mission where I think them main action or objectives I want.. use everything else to support ASAP. I should be able to distract enough so my Vanguard to dont get shot up... (im sure in some games it will go horrible wrong!)

      In my original list i had the Skyhammers, but thought the typhoons have more option, but yeah as you say its a lot of points for not much more...

      Oh and the Flaks, your probably right but my one game in 6th I have had was against the Elysians and I had ZERO anti air!!! ouuuuch... but they didnt have DPs and actually your right with that, I'll drop them....

      some good stuff there thank you!

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  2. Pretty much what Greg has outlined bud. I would drop the LC on the Tac's, you are troops light so you wanna try and keep these guys out of combat and paying for LC would be a waste of valuable points. Same thing with the storm talons I prefer to keep stuff at range from my flyers and Skyhammers have the better range and greater saving in points. I would also look at the Stalker rather than the Hunter. For five points more you get an extra three shots, twin linked and at the same str. I'd Rather be spamming out more shots per turn on enemy flyers than the chance to roll a 5+ for the savant lock gimmick on the Hunter. The Stalker and your two Stormtalons will be pumping out 10x str 7 shots and 8x str 6 Rending shots per turn into enemy flyers/ FMC. That is def something your enemy will be thinking about so I wouldn't be worrying too much about flyers. I'm also thinking you need another troops choice in there somewhere, two tacticals just doesn't seem enough. But where you are getting the points from to pay for the third troops choice I just don't know.

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  3. Yeah I have plenty FW marines and sarg's spares to make some configurations. I could use the LC for photos... I can experiment with the stalker and Hunter as the turret just swaps over, I got excited by the Hunters guided missile! TBH the Sternguard and the vets are a massive sink, but they look bad ass and actually if I can keep them alive are pretty goddamn hard esp the vets with RG traits, very fast and hard hitting. I may be able to squeeze a small squad of Scouts (snipers) as a holding unit... maybe.... but with your suggestions, I could just do it maybe!

    I want to use elysian mask heads on the scouts... nice..

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  4. Looking forward to play testing against this. Should be fun

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  5. A comment on the stalker/hunter. I've run the stalker before, and it's wonderful...except when there are no flyers to shoot, and you are facing necrons. The stalker excels at av12 and less skimmers, the hunter at everything else. Adding armour bane to str7 makes a big difference when you've got a bunch of annihilation barges to pop. (It's also ap2, so +1 to the damage table) [Think of it as a TL-Las razorback with better armor]

    I also find that the hunter missiles putting a token on a flyer, forces the opponent to get off the table ASAP, which is pretty much the same as removing it's firepower for a turn.

    Luckily the kit is super simple to swap back and forth between (and both units are practically the same points), so you could try both and see how they do depending on your local meta.

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    1. I do have alternative list for playing the Elysian list that includes two Hunters! TBH really looking forward to using it as a Stalker or Hunter!

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  6. I'm a rule of cool kind of guy these days. If it looks cool (e.g. Bullgryns!) then I use it. So can't really help on competitive side of things :)

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    1. Those Bullgryns are bloody awesome! One of GWs finest releases.

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